Biyernes, Setyembre 2, 2016

Lesson 10 : Demonstration





Like a role-playing and pantomime of the dramatized experience, demonstration is also something very handy. It requires no elaborate preparation and yet as effective as the other instructional materials when done properly.

 Guiding Principles (Edgar Dale 1969)

1. Establish rapport

                                            
a. Greet your audience.
b. Make them feel at ease by your warmth and sincerity
c. Stimulate their interest by making your demonstration and yourself interesting 
d. Sustain their attention

2. Avoid COIK fallacy (Clear Only if Known)



a. What is this fallacy? It is the assumption that what is clear to the expert demonstrator is also clearly known to the person for whom the message is intended.
b. To avoid the fallacy, it is best for the expert demonstrator to assume that his audience knows nothing or a little about what he is intending to demonstrate for him to be very through, clear detailed in his demonstration even to a point of facing the risk of being repetitive.

Planning and Preparing For Demonstration - Brown (1969)

1. What are our objectives?
2. How does your class stand with respect to these objectives, This is to determine entry knowledge and skills of your students.
3. Is there a better way to achieve your ends? If there is a more effective way to attain your purpose, then replace the demonstration method with the more effective one.
4. Do you have access to all the necessary materials and equipment to make the demonstration? Have a checklist of necessary equipment and materials, This may include written materials.
5. Are you familiar with the sequence and content of the purposed demonstration? Outline the steps and rehearse your demonstration.
6. Are the time realistic.


Point to Observed in the Demonstration-Dale (1969)


1. Set the tone for good communication, Get and keep your audience's interest.
2. Keep your demonstration simple
3. Do not wander from main ideas
4. Check to see that your demonstration is being understood.Watch your audience for signs of bewilderment,boredom or disagreement.
5. Do not hurry your demonstration. Asking questions to check understanding can serve as a "brake".
6. Do not drag out demonstration. Interesting things are never dragged out. They create their own tempo
7. Summarize as you go along and provide a concluding summary. Use chalk -board , the overhead projector, charts diagrams, Power Point and whatever other materials are appropriate to synthesize your demonstration.
8. Hand out written materials at the conclusion

Question to Evaluate Classroom Demonstration (Dale 1969)

  • Was your demonstration adequately and skillfully prepared? Did you select demonstration skills or ideas? Were the desired behavioral outcomes clear?
  • Did you follow the step-by-step plan? Dis you make use of additional material appropriate to your purposes- chalkboard,felt board, pictures,charts,diagrams,models,overhead transparencies or slides?
  • Was the demonstration itself correct? Was your explanation simple enough so that of the students understood it easily?
  • Did you keep checking to see that all your students were concentrating on what you were doing?
  • Could every person see and hear? If a skill was demonstrated for limitation, was it presented form the physical point of view of the learner?
  • Did you held students do their own generalizing?
  • Did you review and summarize the key points?
  • Did your students participate in what you were doing by asking thoughtful question at the appropriate time?
  • Did your evaluation of students learning indicate that your demonstration achieved its purpose.


Actual Conduct of Demonstration

1. Get and sustain the interest of the audience 
2. Keep the demonstration simple, focused and clear
3. Do not hurry nor drag out the demonstration
4. Check for understanding in the process of demonstration
5. Conclude with a summary
6. Hand out written material at the end of the demonstration

Lesson 9 : Dramatized Experience



Dramatic - is something that is stirring, affecting or moving
Dramatic Entrance - is something that catches and holds attention, and has emotional impacts.

Dramatized Experience can be range from : 

a. Formal Plays

- Depict life, character, culture, or a combination of the tree


b. Pageants

- Are usually community dramas that are based on local history. An example is a historical pageant that traces the growth of a school.

c. Pantomime

- is an "art of conveying a story through bodily movements" The effects of Pantomime to the audience depends on the movements of the actors.
                                                     

d. Tableau

- is a picture - like scene composed of people against a background
                                                         

e. Role - Playing

- is an unrehearsed, unprepared and spontaneous dramatization of a situation where assigned participants are absorbed by their own roles.

f. Puppets

- A puppet is an inanimate object or representational figure animated or manipulated by an entertainer, who called a puppeteer.

TYPES OF PUPPETS 

1. Shadow puppets - Flat, black silhouette made from lightweight cardboard shown behind a screen

                                 

2. Rod puppets - flat, cut-out figures tacked to a stick with or more movable parts, and are operated below the stage through wires or rods.


3. Glove-and- Finger puppets - make use of gloves which small costumed figures are attached.

4. Marionettes - flexible, jointed puppets operated by string or wire attached to a cross bar and maneuvered form directly above the stage 

Lesson 8 : Contrive Experience




  • Contrived experiences are the edited copies of reality and are used as substitutes for real things when it is not practical or possible to bring or do the real thing in the classroom.
  • They are designed to stimulate real life situations.

EXAMPLES:

1. Model

A reproduction of a real thing in a small scale or exact size but made of synthetic materials.
- It is a substitute for a real thing which may or may not operational - Brown, et. all, 1969

2. Mock up

- An arrangement of a real devices or associated devices, displayed in such way that representation of a reality is  created.
- A special mode where the parts of a model is single out, heightened and magnified in order to focus on that parts or process under study.

3. Specimen

- Any individual or item considered typically of a group, class or whole.

4. Object

5. Simulation

6. Games

Games are used in any of this purposes : 
- To practice and/ or to refined knowledge/ skill are already required
- To identify gaps and weaknesses in knowledge or skills.
- To serve as summation or review
- To develop new relationships among concepts and principles
- Why do we make contrive experiences?
- Overcome limitation space and time.
- To edit reality for us to be able to focus on parts or processes of a system that we intend to study.
- To overcome difficulties of size
- To understand the inaccessible  
- Help the learners understand abstraction

Ten General Purposes of simulation and games:


1. to develop changes in attitude
2. to change specific behavior
3. to prepare participants for assuming new roles in the future
4. to help individuals understand their current roles
5. to increase student's ability to apply principles 
6. to reduce complex problems or situations to manageable elements
7. to illustrate roles that may affect one's life but that one may never assume 
8. to motivate learners
9. to develop analytical processes
10. to sensitize individuals to another person's life role

LESSON 7 : Direct Purposeful Experience



  • Does the material give a true picture of the ideas they present.
  • Direct-purposeful experiences are our concrete and first hand experiences that make up the foundation of our learning.
  • These are the rich experiences that our senses bring from which we construct the ideas, the concepts, the generalizations that give meaning and order to our lives (Dale, 1969).
  • They are the sensory experiences.

EXAMPLES OF DIRECT PURPOSEFUL ACTIVITIES :

Preparing a meal or snack

Making A piece of furniture




Performing A Laboratory Experiment

Delivering a speech

Taking a Trip

Why are these direct experience described to be purposeful?

-They are experience that are internalized in the sense that experiences involve the asking questions that have significance in the life of the person.
- These experiences are undergone in relation to a purpose, i.e learning.
- it is done in relation to certain learning objective.
What does Direct Purposeful Experience imply to the Teaching - Learning Process?

- Let us give our students opportunities to learn by doing
- Let us make use of real things as instructional materials for as long as we can.
- Let us help our students develop the five senses to the full heighten their sensitivity to the world.
- Let us guide our students so that can draw from the first hand experiences and elevate their level of thinking.

Lesson 6 : Using and Evaluating Instructional Materials



       One of the Instructional materials used to attain instructional objectives is field trip.
      For an effective use of instructional materials such as field trip, there are guidelines that ought to be observed, first of all, in their selection and second, in their use.


SELECTION OF MATERIALS :



                                                                                                                                                                   
  • Does the material give a true picture of the ideas they present? To avoid misconceptions, it is always good to ask when the material was produced.
  • Does the material contribute meaningful content to the topic under study? Does the material help you achieve the instructional objective?
  • Is the material aligned to the curriculum standards and competencies?
  • Is the material culture – and grades – sensitive?
  • Does the material have culture bias?
  • Is the material appropriate for the age, Intelligence, and experience of the learner?
  • Is the physical condition of the material satisfactory? An example, is a photograph properly mounted?
  • Is there a teacher’s guide to provide a briefing for effective use? The chance that the instructional material will be use to the maximum and to the optimum is increased  with a teacher’s guide
  • Can the material in question help to make a student better thinkers and develop their critical faculties? With exposure to the mass media, it is highly important that we maintain and and strengthen our rational powers.
  • Does the use of material make learners collaborate with one another?
  • Does the material promote self – study?
  • Is the material worth the time, expense and effort involved? A field trip, for instance, requires much time, effort and money. It is more effective than any other  less  expensive and less demanding instructional material that can take its place? Or is there a better substitute?

  • The Proper Use of Materials

  • To ensure effective use of instructional materials Hyden Smith and Thomas Nigel (1972). book authors on instructional Media, advised us to be abide by the acronym PPPF.

    • PREPARE YOURSELF - You know your lesson objective and what you expect from the class after the session and what you have selected such particular instructional material.
    • PREPARE YOUR STUDENT - Set a class expectations and learning guide questions for them to be able to answer during the discussion
    • PREPARE THE MATERIALS - Under the best possible conditions this is means "running out of gas" which usually results from poor planning.
    • FOLLOW- UP - Remember that you use instructional materials to achieved an objective, not to kill time nor to give yourself a break, neither to merely entertain the class.
    • ROBERT GAGNE'S NINE (9) Instructional Materials in the subject facilitating learning.


Postscript there is no such as best instructional material:

"There is no such thing as best instructional material"
"Any instructional material can be the best provided it helps the teacher accomplish his/her intended learning."
"No instructional material, no matter how superior, can take the place of an effective teacher.
Instructional materials may be perceived to the labor saving device for the teachers. On the contrary, the teacher even works harder when she makes good use of instructional material."
“You should have a good idea of your destination, both in the over-all purposes of education and in the everyday work of your teaching. If you do not know where you are going, you cannot properly choose a way to get there.”