Biyernes, Setyembre 2, 2016

Lesson 8 : Contrive Experience




  • Contrived experiences are the edited copies of reality and are used as substitutes for real things when it is not practical or possible to bring or do the real thing in the classroom.
  • They are designed to stimulate real life situations.

EXAMPLES:

1. Model

A reproduction of a real thing in a small scale or exact size but made of synthetic materials.
- It is a substitute for a real thing which may or may not operational - Brown, et. all, 1969

2. Mock up

- An arrangement of a real devices or associated devices, displayed in such way that representation of a reality is  created.
- A special mode where the parts of a model is single out, heightened and magnified in order to focus on that parts or process under study.

3. Specimen

- Any individual or item considered typically of a group, class or whole.

4. Object

5. Simulation

6. Games

Games are used in any of this purposes : 
- To practice and/ or to refined knowledge/ skill are already required
- To identify gaps and weaknesses in knowledge or skills.
- To serve as summation or review
- To develop new relationships among concepts and principles
- Why do we make contrive experiences?
- Overcome limitation space and time.
- To edit reality for us to be able to focus on parts or processes of a system that we intend to study.
- To overcome difficulties of size
- To understand the inaccessible  
- Help the learners understand abstraction

Ten General Purposes of simulation and games:


1. to develop changes in attitude
2. to change specific behavior
3. to prepare participants for assuming new roles in the future
4. to help individuals understand their current roles
5. to increase student's ability to apply principles 
6. to reduce complex problems or situations to manageable elements
7. to illustrate roles that may affect one's life but that one may never assume 
8. to motivate learners
9. to develop analytical processes
10. to sensitize individuals to another person's life role

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